Steve Woita Interview
TWZ: What made you start working at Tengen?
SW: I was going to go to the coin-op group at Atari to do my first coin-op
game
and they wanted me to go to their new consumer group "Tengen" because I
had
consumer game experience.
TWZ: What games did you work on?
SW: I helped Bill Hindorf with Super Sprint for the 8 bit NES.
The first Police Academy game for the 8 bit NES.
TWZ: I know you worked on the really interesting game
Police Academy. I heard you worked on the first
version. Wasn't it then changed or something?
SW: I worked on the first Police Academy game for the 8 bit NES. We focus
group
tested the game and it did very, very well. So I went back to finish it
up
and upper management said they wanted me to stop working on it. They
then
put another group on it and asked them to start again from
scratch...The
game never got out, it just didn't test well. Go figure.
TWZ: Do you know why Police Academy was cancelled? From
what I heard it sounded like a really cool game.
SW: To this day I still don't know why it got cancelled. It play tested
well, I
just don't know why it got cancelled.
TWZ: Was Police Academy ready to ship or was it just a
proto? I know I've seen the box art for it.
SW: I was half way done with the game. I needed about 2 to 3 more months of
work
to finish it.
TWZ: Did you help on the game Klax? The one stage makes
a reference to Police Academy.
SW: I didn't help on Klax, but my friend Dave O'Riva who did the 8 bit
version
was nice enough to give my game a plug. We used to do Ads for each
others
games within the games. http://www.adtoit.com/ I've always thought Ads
in
games looked cool...Ooops I just gave my own stuff a plug :)
TWZ: I just gotta know. Do you have any neat goodies
from Tengen such as protos or never released boxarts
or anything along that line?
SW: Yes I do :)
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