Frank Waung Interview
TWZ: When I recieved my copy of Raid 2020, I saw that on the box it mentioned a Frank Waung as well as Dan Burke. You may have heard about Frank if you read that recent interview I did with Dan Burke. After a few months of searching, I finally got in touch with Frank Waung, and even though he only worked on Raid 2020 as Freelance project, but nonetheless he has some really cool memories to share with us. Ever drink a 2 liter bottle of Mountain Dew to stay awake late at night?
FW: I got interested in Color Dreams because of an ad they ran in the
newspapers
looking for game programmers. When I showed up at the meeting, they
told us,
about 25 respondents, that they have figured out a way to get around
the key
chip, and therefore can make and sell NES games. We were supposed to
write a
game and story board it for the next meeting. We also had to find a
partner who
would be doing the art work for the game. After the meeting we all
went our
separate ways to come up with a game. I went to an arcade near a mall
(near
Alicia Parkway in Orange County) and met Leo for the first time. He was
just
playing games. We spoke and I told him I was looking for help to write
a game.
He was very enthusiastic and it was through Leo that I met Dan Burke,
who was
(and is) an amazing artist with a wicked hand for air brushes. The
three of us
hit it off and Leo was responsible for writing while Dan was
responsible for Art
and I was to do the programming part.
Then the long nights started. I was working as a systems programmer
for Unisys
at the time, and when I come home at 5 PM, Dan and I would work till
2am in the
morning. Leo came a few times at first but soon the writing part was
done. The
game was originally called Drug Czar but Color Dreams thought the work
drug
would cause problems with parents, so we changed it to Raid2020. Coding
the NES
was not very straight forward since everything had to be done in
assembly with a
cross compiler and internal 6502 registers were all latched. (We used
this
proprietary kit supplied to us by Color Dreams.) I think when I was
finally done
after 6 months I wrote some thing close to 20 thousand lines of
assembly code.
Dan was the art director. Soon we found that we needed music so Dan
and I both
started to work on that. Dan was by far more musical than I was. To
stay awake
we used to drink 2-liters worth of Dr. Pepper or Mountain Dew every
night. We
piled up all the empty bottles on the porch and soon we had a
collection.
Sometimes, just to get some fresh air Dan and I would go out and drive
in my
Integra at 1 AM in the morning. I remember once we went to PCH and
drove through
Laguna Beach at 2 in the morning.
After six months the game the deadline came and we finally received
some money
from Color Dreams. Dan used the money to buy a new Korg M1 keyboard
and
down payment on his Civic while I bought another computer. The royalty
check
afterwards were small since Raid2020 was not that popular, In
retrospect, I
think we needed more people to design the game and more time to refine
it. But
the gaming industry is similar to the movie industry in that it is very
hard to
predict which movie was going to be a hit.
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