Final Fantasy II USA
--- Square
Squaresoft
had enjoyed moderate success in the North American market with the 1990
release of Final Fantasy for
the NES. Two sequels were already out on the Nintendo Famicom
in Japan, and a new installment was in production for
Nintendo's upcoming 16-bit successor.
The
success of the Final Fantasy
series in Japan gave Square several options for their follow-up release
in the North American market. Ultimately, they repackaged the Japanese
release of Final Fantasy IV
for the Super Famicom and renamed it Final Fantasy II to hide any
continuity issues.
But early in 1991, that decision was far
from final. At one point in time, Square explored the possibility of
bringing the original Famicom version of Final Fantasy II to the NES.
-By Chris Collette
In a world so far beyond the
horizon
The everlasting peace was about to come to the end
The Emperor of Palakia began to conquer
the world
with monsters he summoned
.... 4 young from Fin lost their families ....
And now, trying to escape from the enemy’s obstinate
pursuers……
Who would have though that
someday NES gamers all around the world would be playing a Final Fantasy II
USA
prototype? Who even knew that one existed? I’m sure allot of people thought one did at least, or hoped.
Not me, I didn’t have any clue. I don’t consider myself an RPG
gamer of any sort, by nonetheless when I found out about the Final Fantasy
II prototype that was released by Lost Levels,
even I was really excited, about something I didn’t know anything
about.
According to the Lost Levels
review, FFII has many more characters and a better plot than its
predecessor. After playing the game for about 40 minutes, I am confident to
say that, it’s true! The game is a masterpiece, and who knows, if it
had been released and maybe a little more legible than the prototype, it
would probably be one of the most popular NES games of all time in my opinion.
The game starts out with your
party of four fighting DarkNites. After a short
battle which they lose, our red warrior (needs food badly, lol) wakes up on a strange symbol surrounded by
priestess’ (I think). He meets up with two of his party however the
fourth member is missing. We go and talk to the young Princess Hilda who
tells us the secret password so we can talk to other rebels… Ivy.
Afterwards, you are told to go off towards the town of Fin,
slightly north and across a lake. The story begins…. I made it just
after the section with Fin, and as I found out, it’s also pretty hard.
I hate those damn LegEaters!
The gameplay
is magnificent, stunning graphics, a strong, hard plotline (that could just
be the translation talking though) and a Final Fantasy classic theme made
what I played of it, very enjoyable.
I like the characters very much, and hated the battles like I do with most RPGs, and all around thought that it was really
fun.
There wasn’t anything wrong
with it as far as I could tell, other than it wasn’t released. It is
damn magnificent, and I highly recommend anyone who has ever played a game
to download it and give it a try. And of course, if you ever have the
chance to pick one up, I highly recommend buying it of course.
I give it a 10/10 - It was
unreleased, and a really, really, great game.
Bad points: Unreleased, Engrish translation hard for me
----------------------------
Written by Nick M
Please Visit Lost Levels, and download the Final Fantasy rom for yourself!
Special thanks to TheRedEye, the Lost Levels crew, and MikeSanders for bringing FFII it to my attention.
Contact the Author, Nick M with
the button above if you have any comments or misinformation points about
the article above.
The
Warp Zone is Copyright 2003 - TRM. This review copyright 2003 - Nick M.
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