Ken Beckett Interview
TWZ: I mainly want to chat with you
about the Crystal Mines games, as well as a tiny bit
about Color Dreams. That is of course if you don't
mind.
You did the original Crystal Mines 2 for the Lynx
didn't you? How do you feel about producing the only
licensed Color Dreams game?
KB: Yes, I wrote Crystal Mines for the NES (my first
game), then later did CM 2 for the Lynx. Color Dreams
decided not to continue with Lynx games, and I ended
up making a deal with them - they took a small part
of the royalty from Atari, and I got the rest (directly
from Atari). Color Dreams had paid for the development
system (which was an Amiga - funny since it was in
competition with Atari's ST machines at the time, this
was because Atari bought the Lynx from Epyx). I was
happy that I could go to the mall and see CM2 in the
stores with my name on it. It never occurred to me that
this was Color Dreams' only licensed game, but you're
right.
TWZ: Did Crystal Mines ever appear on other platforms
besides Nintendo and Atari Lynx? Were there ever any
plans for a Windows version of Crystal Mines, did it
ever come out?
KB: No. Years later (around 1995, I finished CM2 in
late 1991) I decided to port the game to Windows. I was
going to re-write it in C++, but ended up deciding to
port the assembly. It took surprisingly little effort to
do this. I first ported to 16-bit assembly, then 32-bit
running with a DOS extender, then got it working in
Windows using WinG (replaced later with Direct X). I
added high score & other support dialogs. I started
working on a new set of higher resolution graphics, but
never finished the project :-( The game runs on windows,
but with the graphics done for Lynx, which are small and
only 16 colors. The minimum that I need to finish and
make a shareware version is to add sound effects and music,
and I really should at least upgrade it to use Direct X
instead of WinG. The final step would be a new set of
graphics (probably 32x32 pixel objects instead of the
13x13 used for the Lynx). I think seriously about doing
this from time to time, including just recently, but I
remain too busy to get it done. Plus, I really need to
find somebody with some talent to do new music and graphics.
CM2 always got very good ratings for game play, but not so
fantastic for music, sound, and graphics - that's because
I did most of that work myself, and I'm not that talented
in those areas ;-)
I used NinDraw to create a level-designer for the
CM2 game, which friends of mine used to create the levels.
A little known fact: I was so busy writing the game and
coming up with the objects and behaviors, that I never
got to actually design my own levels for the game. I helped
others to design them, and also did a lot of testing.
TWZ: The recent Crystal Mines game for the Lynx, what's
the story with it? Is it the Nintendo and original
Lynx versions combined?
KB: An old friend who worked on the Lynx game, Scott
Davis, got together with Carl and made new levels for
the Lynx game. This "add-on" makes use of a feature that
we used for testing. It allows you to download a new level
into the Lynx using the COM-Lynx port. So, it's actually
a bunch (I think 50?) of brand new levels. The catch is,
you have to buy a cable to hook a PC to the Lynx to play
them. If I can finish the Windows version, it would be a
lot easier for a lot of people to play both the original
181 Lynx levels, plus the new ones that Scott & Carl did.
Neither this new "Buried Treasure" offering or the Lynx
game have any levels in common, and they're also both
completely different than the original NES game.
TWZ: What is your future plan with Crystal Mines? Will
us gamers ever see it for Gameboy Color? Advance?
That was a really fun game, I would like to see it on
more systems.
KB: I'd LOVE to see it running on the Gameboy Color, but
I doubt that I would get it ported myself. If somebody
else wanted to do it, I'd be happy to work out a deal.
However, I did also consider porting the Lynx version
to the Sega Game Gear (back in 1992), and it wasn't
possible because I took to much advantage of the Lynx's
hardware capabilities for some of the game objects, and
couldn't port them all. Removing some of the objects
would break many of the levels, and making new ones would
be a great deal of work. The Gameboy Color may well be
advanced enough to handle the game (I'd hope!), but I
haven't looked into it.
TWZ: Well thanks for everything Ken. I was a Crystal
Mines/ Color Dreams fan for awhile now and it has been
a pleasure talking to you. Talk to you soon.
KB: Glad to hear from a fan! I sure hope someday I can
at least get a Windows version of the game out so that
the game can be exposed to a much bigger audience than
has been so far. I think the game would be especially
cool on Pocket PCs running Windows CE.
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