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Aladdin Deck Enhancer (Review)

Although you probably over looked it in its day, Codemaster's Aladdin Deck Enhancer is one terrific invention. The Aladdin Deck Enhancer is "absolutely brilliant," as Codemasters would say!!! Now, the Aladdin Deck Enhancer is extremly rare, due to low production and sales, but it sure is good.

I was excited when I recieved my Aladdin Deck Enhancer. I bought mine from Calx, he happened to buy it from Mike Etler, quite a cool NES dude. I felt a bit funny actually opening my ADE up, it was of course shrinked. I had highly anticipated the pack in game Dizzy the Adventurer; it is basically the same as Dizzy: Prince of Yolkfolk for PC.

As you can see, the Aladdin Deck Enhancer is actually just a generic piece of hardware. Without the compact carts, it doesn't do you any good. The basic unit has a switch inside of it, similar to the usual Codemasters/Camerica carts. The compact carts are about the size of a Sega Genesis cart, the following games were released: Dizzy The Adventurer, Fantastic Adventures of Dizzy, Micro Machines, Bignose Freaks Out, Quattro Sports, Linus Spacehead, and Quattro Adventure. Another eleven carts were planned, including Metal Fighter and Dream World Pogie, but they all went unreleased.

Now I'll write up a review for the pack-in game, Dizzy the Adventurer. I had played Fantastic Adventures of Dizzy on both Nintendo and Sega. I love the games so much; quite possibly the greatest adventure game on the 8/16 bit consoles. Awhile later I managed to buy Quattro Adventure, it contained the game Treasure Island Dizzy. In my opinion, Treasure Island Dizzy was the worst between it and Fantastic Dizzy. When I recieved my Aladdin Deck Enhancer, I had hoped that Dizzy the Adventurer would stand up to the precedent set by Fantastic Adventures of Dizzy. Dizzy the Adventurer met my expectations, infact it went beyond them.

The music provided in Dizzy the Adventurer is great. I personally found the music to Fantastic Adventures of Dizzy great, Dizzy the Adventurer's music matches it. I haven't won the game just yet so I am not sure how many different tunes there are. So far I heard three catchy tunes, it's enough to keep a person's will up while he/she is playing.

As with all of the Dizzy games, the game takes place in a cartoony Englandish-looking land. There are dozens of puzzles you have to solve. For instance, you start the game trapped in a cave with some straw, a match, and a bucket of water. Place the straw and match next to the door, then put out the fire with the bucket of water. The items are spread over a large area and since Dizzy can carry three items (max) at a time, the game is quite long.

Another aspect in the Dizzy game is collecting stars. In Dizzy the Adventurer, there are 50 golden stars spread across the lands. To wake the babe Daisy from her sleep, you have to collect all 50. Some stars are placed in hard-to-reach locations such as on turrets of castles and in caves. For every star you collect you get 500 points.

Overall, Dizzy the Adventurer is a great game for the casual gamer and collector alike. The game is one that will be enjoyed by anybody. Considering that Dizzy was the UK's number one videogame hero in 1990-1991, you have got to believe that this is good. Dizzy the Adventurer provides a fun yet challenging game that you'll play for hours. One of the best unlicensed games on the NES, one of the best adventure games in general, Dizzy the Adventurer is a must have.


 
Box Front

Box Back

The Goods

Let's Play Dizzy!

Oh No!

On A Hill

 

 
The Warp Zone is Copyright 1999-2006 ~~NGD (Jason Smith). Content is not to be reproduced without written permission. Nintendo, NES, and all associated video games, music, characters, etc. are owned by the respective companies. All rights reserved. Special Thanks to TRM-(Dave A.)