Super Mario Bros. 3 has always been one of my favorite videogames of all time. The
game had been a mile stone in Nintendo history. Released in 1990, Super Mario Bros. 3
had provided gamers with hour upon hour of excitement, challenge and fun. The game
was chalk full with coins, secrets, power-ups and hidden areas, to keep gamers guessing
time and time again. As one can imagine, Super Mario Bros. 3 had been the efforts of
hard work and careful designing.
Super Mario Bros. 3 had started to undergo development in 1988. Shigeru Miyamoto had
been the man behind SMB3 since the beginning. A team of approximately 10 or 12 people
had been behind the development of Mario 3. Game ideas were first circulated among the
development team. Parts of the team (the artists) had then drawn out detailed drawings of
the game---this included levels, characters, and power-ups.
One of the things which had set Super Mario Bros. 3 above some of the other games of
the time was the variety of enemies and weapons. Lots of the familiar enemies had made
appearances, but other spin-offs of these characters were also created. Throw in the seven
Koopa Kids, each with varying personality, and the game was sure to be a hit. The
weapons were also a great improvement for Mario. Mario was not just limited to Super
Mario and Fire Mario, he was also given the ability to fly, turn into a statue, and throw
hammers. One of the ideas which was scrapped was having Mario be able to turn into a
Centaur. The vast multitude of weapons and enemies added to the complexity and
excitement of the game.
The driest part of designing Super Mario Bros. 3 would have been programming the
actual game. Several dedicated programmers had to convert all of the ideas from paper to
graphics and game code. However long and time consuming it may have been, the
development stayed strong and had Super Mario Bros. 3 released in early 1990.