Ultima Story
Eons ago Lord British came unto the lands of Sosaria. Since that time
it has been united under his rule as the Kingdom of Britannia and has
gone through two major crises. A few years ago there were political
upheavals among the city states of the kingdom. The ringleader of this
polititcal instability was Mondain, the Magician. Under his horrible
rule, the people's lives were devastated. A valiant warrior was called
forth from another world by Lord British. This warrior finally
overthrew Mondain.
(EDITOR'S NOTE: The NES Ultima series starts at #3
on the computer series, so this part about "a warrior called from
another world" must be about the FIRST computer game. I haven't played
it but that's my guess, anyway.)
Britannia survived the first crisis. But peace in the Kingdom of
Britannia did not last long. Minax, the Witch, a disciple of Mondain,
became very powerful and ruled the world of darkness. Minax had power
to sway the time axis of the universe. However, a legendary hero again
came to the rescue (EDITOR'S NOTE: computer game #2?), overthrew Minax,
and brought peace back to the kingdom.
The Kingdom of Britannia entered into a peaceful state for another
twenty years. Now, the Kingdom is about to face its third crisis.
Rumours abound about a fiery island which has emerged in the
southwestern seas. Little is known of the evil that dwells there. It
is known only as EXODUS. Mondain and Minax have cast a spell on Exodus,
this island of fire, and the little-known island has started volcanic
activity.
Lord British has sent out a call across time and space in search of four
valiant warriors. Their quest: to return peace to the kingdom. They
must solve the riddle of Exodus. You are the leader of their quest.
(Page 2) Register the Names of Players
Insert the cassette into the Nintendo control deck. The Title Screen
will appear.
Push the Start Button, the Name Selection Screen will appear. When you
play the game for the first time, set the cursor to "Register" by
pushing the directional control pad button. Then push Button A. The
Name Registration Screen appears.
Choose letters using the directional button. Then push Button A to
input letters. When you want to correct letters, set the cursor to
"Back Space" (BS) and push Button A. This will allow you to erase the
letters one by one. The name you input should consist up of to five
letters.
When you finish inputting your name set the cursor at "End" and push
Button A. The Name Selection Screen appears again.
(Page 3)
If you want to erase the name you registered, push the directional
button on the Name Selection Screen, and choose "Erase". Then push
Button A. When you set the cursor at the name you want to erase and
push Button A, the computer asks if you are sure of this action. Set
the cursor at "yes" by using the directional button and push Button A.
Now the name is erased and all the data on that character is deleted.
When you have finished registering names, set the cursor at the name you
registered, and push Button A. The screen changes to the
Create/Continue Screen.
(Page 4)
How to Create Characters
Ultima is a Role Playing Game. Four characters form a party and start
the adventure. If you are playing the game for the first time, you have
to create characters of your own.
When you create characters, set the cursor at "Create" on the Main Menu
Screen, and push Button A. The screen will move forward.
Choose "Create" again. The screen changes again. There are two ways of
creating characters. You can either choose to create your own (1.
Hand-Made) or use characters already created by the computer (2.
Ready-Made). Below are more details about each mode.
(Page 5)
1. Hand-Made Mode (Create your own characters)
Choose "Hand-Made" on the screen. The Charater Creation Screen will
appear.
Choose Among the Rages
You have five race groups to choose characters from: Human, Elf, Dwarf,
Bobit, and Fuzzy.
(Editor's Note: Don't ask ME what a fuzzy is--there
aren't any pictures of them in this manual, in fact, absolutely NO
artwork at all, which kinda disappoints me.)
They differ in Stregth
(attacking power), Dexterity (ability to escape from a trap, and steal),
Intelligence (magic power) and Wisdom (will power). [see the table
below]. Move the cursor with the directional button and use Button A to
select.
Race Groups and Maximum and Minimum Amout of Each Abilty
Human:
Strength: 75
Dexterity: 75
Intelligence: 75
Wisdom: 75
Elf:
Strength: 75
Dexterity: 99
Intelligence: 75
Wisdom: 50
Dwarf:
Strength: 99
Dexterity: 75
Intelligence: 50
Wisdom: 75
Bobit:
Strength: 75
Dexterity: 50
Intelligence: 50
Wisdom: 99
Fuzzy:
Strength: 25
Dexterity: 99
Intelligence: 99
Wisdom: 75
(Page 6)
Characters Differ Depending on Their Profession
When you decide on a race group, the Profession Selection window opens,
and the screen changes to the one as Picture 1 shows.
(EDITOR'S NOTE:
Of course, this being a text-only version, you can't see it, and not
having a REAL computer, only a Webtv, I CAN'T do graphics, so don't ask
me to.)
Then choose the profession of each character using the
directional button and execute with Button A. (Question: Why would you
want to execute a character before you're even done making it? KIDDING!)
You have eleven different kinds of professions to choose from for your
characters: Fighter, Cleric, Wizard, Thief, Paladin, Barbarian, Lark,
Illusionist, Druid, Alchemist, and Ranger. Each profession differs in
the capacities of weapon an armor allowed. The range of a spell, the
maximum level of Magic Points (MP), and the range of dexterity also
differs according to the characters' professions. Choose the
characters' professions in relation to their race group. For example,
if you choose an Elf as a race group, and a Fighter as its profession,
your character is not only unable to cast a spell, but also has no
dexterity. You have to be very careful in choosing a profession that
maximizes the ability of the race.
(Page 7)
Professions and Their Characteristics
(EDITOR'S NOTE: In the actual manual, this is a nifty little chart.
But in an e-mail with NO editing capabilities whatsoever, I will just
have to do it some other way.)
(ANOTHER NOTE: In this game, profession determines sex. For some odd
reason, there are 7 male professions and 4 female ones. In the actual
manual, there is nothing saying what gender each class is, but I will be
adding that here.)
Fighter: Weapon--all, Armor--all, Spell--none, MP--n/a,
Dexterity--none (Male)
Cleric: Weapon--(up to) mace, Armor--bronze armor; Spell--will power,
MP--all, Dexterity--none (Female)
Wizard: Weapon--knife, Armor--cloth, Spell--magic power system,
MP--all, Dexterity--superior (Male)
Thief: Weapon--(up to) sword, Armour--(up to) leather, Spell--none,
MP--n/a, Dexterity--none
(Male)
Paladin: Weapon--all, Armor--(up to) iron armor, Spell--will power
system, MP--half, Dexterity--ordinary (Female)
Barbarian: Weapon--all, Armor--(up to) leather, Spell--none,
MP--n/a, Dexterity--none (Male)
Lark (Bard): Weapon--all, Armor--cloth, Spell--magic power, MP--half,
Dexterity--ordinary (Female)
Illusionist: Weapon--(up to) mace, Armor--(up to) leather,
Spell--will power, MP--half, Dexterity--none (Female)
Druid: Weapon--(up to) mace; Armor--cloth, Spell--both, MP--half of
the stronger power, Dexterity--ordinary (Male)
Alchemist: Weapon--dagger, Armor--cloth, Spell--magic power,
MP--half, Dexterity--ordinary
Ranger: Weapon--(up to) bronze sword, Armor--dragon armor,
Spell--both, MP--half of the weaker power, Dexterity--ordinary.
(Page 8)
Distribute Ability Points
Once you have decided on the profession, a window appears on the bottom
of the screen. This window is for selecting the starting ability.
You have to allocate a total of 50 points to each ability of STR
(strength), DEX (dexterity), INT (intelligence) and WIS (wisdom). Move
the directional button up and down and allocate a maximum of 25 points
to each abilty. If the total amount of points of the four abilties is
below or above 50 points, you have to start from the beginning again.
After you finish allocating the points, push Button A and O.K. or cancel
will appear on the screen. Choose O.K. and push Button A. A new screen
will appear. Name the character the same way you registered names.
(Page 9)
Now Form the Party and Start the Game
You can create up to 20 characters per player. You have to create at
least four characters to form a party. A new screen will appear.
Choose "Examine" and a list of characters you've created appears. If a
character is unable to perform properly, you can delete the character
using "Discard". This will make room for another character. In order
to start the game choose "Form Party". A new screen will appear. Now
choose each character by using the directional button and Button A.
Then set the cursor at "End" using the Select button and push Button A.
The game is about to start!
When the party is formed, the program is automatically saved.
(Page 10)
Ready-Made Mode
(For players who prefer to choose characters only)
If you don't want to go through a process of creating characters, choose
"Ready-Made". The Ready-Made Mode Screen will appear. Choose four of
the eleven different characters that the computer has already created.
On the Ready-Made Screen, two rows of characters will appear for you to
choose from. Move the directional button horizontally and set it at
your favourite character. Then push Button A. After you choose the
first character, the next screen appears with two characters. Choose
the second character the same ywa. If you don't want to choose either
of the two, push Button B. The next screen will appear. After
selecting four characters, name each character. Now you are ready to
start the game!
(Page 11)
If You Want to Stop the Game Temporarily, Go to an "INN"
SAVE FEATURE...If you want to stop playing, but continue the game later,
go to an "INN" and save the entire record of the adventure in Memory
Backup. Turn off the power while pushing the Reset button.
CONTINUE...If you want to continue the game you saved before, set the
cursor at the names of your characters on the Name Selection Screen and
push Button A. The Main Menu screen will appear. Choose "Continue".
You can continue to play the game you saved before.
(Pages 12 and 13)
Names of Controller Parts and Operating Instructions
You can only use Controller 1 to play Ultima.
CONTROL Pad (Directional Button): This button moves the members of the
party up, down, right and left on the ground, in castles, and in town.
It also moves ships with the members on board. In the Battle Mode, you
can move the attacking character (the one with the light blinking) up,
down, right and left. You can also choose the direction of attack with
this button. When the window (indicating window) is open, move the
cursor up, down, right and left. In a dungeon, you can move the
character one step forward with the upper button, left with the left
button, right with the right button, and backward with the lower button.
SELECT: Use the Select Button when the command window is open to scroll
to another screen of comands.
START: This button starts the game.
Button A: If you push Button A during the game,the Command Window
(indicating window) opens. Move the cursor with the directional button
and select command with Button A. If the cursor appears in the sentence
window (e.g. conversation), push Button A and a phrase will appear.
Button B: While the command window is open, push Button B. The window
closes and the Command is cancelled. Also push Button B if a character
chooses to pass his turn to the next character without moving (in
battle).
(Page 14)
Check the Status of Each Character
If the characters stand still on the ground, the data for each member
appears on the right side of the screen. The status will appear as
follows:
(nifty little chart that I can't duplicate on Webtv:))
(WARNING: HEAVY EDITOR'S NOTES ALL OVER THIS PAGE. BUT I DO NOT LEAVE
ANYTHING OUT. I JUST EXPLAIN IT IN SUCH A WAY THAT YOU CAN UNDERSTAND
IT WITHOUT SEEING THE ILLUSTRATION. THANK YOU.)
Here is what an example character status looks like:
ZELDAGFEP
H0150 M05
F0150 L01
(they used a different name for the characters in the book!)
What does this mean?
ZELDA--the character's name. DUH.
GFEP--G= Good Health. F=Female. E=Elf P=Paladin. These are the
places where it indicates what kind of thing your character is and how
they are feeling, basically.
H0150--hit points 150, which is maximum for a Lvl. 1 character. ALL
characters get 100 new HP per level, regardless of class. So in this
game, you don't have fighters who are way buffer than wizards in the hit
points department--strange, but true. Also, you seem to get a new level
every 100 EXP. But you do NOT get it automatically on the field of
battle, as with Dragon Warrior or Final Fantasy. You can have TONS of
experience points, but unless you go and TELL THE KING, it won't do you
a bit of good.
Anyway...
F0150=Food Points. You don't want this to hit zero.
M05=Magic Points
L01--Level indicator, in this case, 1 (duh)
(Page 15)
What do all these things MEAN?
1. Character's Name--self-explanatory
2. Condition of Health
G=Good
P=Poisoned
C=Cold
D=Dead
A=Ash (Yes, there is something worse than death! If you die, then
attempt a resurrection spell, and it doesn't work, your character turns
to ash and is TOTALLY UNUSABLE!!
(Unless you happen to have a MAJORLY
powerful Cleric on your party...))
If the character's condition is not good, you have to make him/her
recover by going to the hospital, drinking pure water from a spring, or
getting help from a magic spell. The Cold condition is contagious to
other characters. So watch out!
(EDITOR'S NOTE: Every step you take
after being poisoned or catching a cold, or after your food runs out,
costs you HP, and it happens faster than you think! So BE CAREFUL!)
3. Sex
M: Male
F: Female (duh)
(Profession determines sex)
4. Race Groups
H: Human
E: Elf
D: Dwarf
B: Bobit
F: Fuzzy
5. Professions
Male
B: Barbarian
D: Druid
A: Alchemist
R: Ranger
F: Fighter
W: Wizard
T: Thief
Female
L: Lark
I: Illusionist
C: Cleric
P: Paladin
6. Hit Points
If the index reaches 0000, the character dies. (duh)
7. Magic Point (MP)
This index determines the kind of a spell the character can use. (i.e.,
how powerful a spell they can cast, based on how many points the spell
cost vs. the number of points they have, of course.)
8. Food (F)
If the index reaches 0000, HP of the character gradually diminishes.
(NOTE: When you have enough food and are feeling fine, your HP will
actually go UP for doing nothing but walking around...does it very
slowly, though.)
9. Level (L)
You can increase the level of the character by increasing his/her
experience points (and then seeing the king!)
Indicated on the upper left side of the screen are the waxing and waning
of the two moons, and the wind direction in the Sosaria World. You have
to figure out what the waxing and waning of the two moons means by
yourself!
You can check the ability points of Strength, Dexterity, Intelligence,
Wisdom, and MMP (Maximum Magic Points), MHP (Maximum Hit Points), EXP
(Experience Point), and Gold (Gold) using Status Command. Also, you can
check tools with the "Tool" command. See the Instructions on Commands
for further details.
(Page 16)
Commands
During the game, push Button A and the Command Window appears. By using
the directional button, move the cursor to the command you want to use.
Then push Button A, and execute. If you want to cancel it, push Button
B. If you push the Select Button, the command screen will scroll to
show other commands. Listen to the people in town for more information
about additional commands.
Talk
Use TALK when you want to speak with the people in the castle, and in
town. You can practice this command by putting the character first in
line next to the person you want to speak to. You can also let the
character speak to the person over the counter in a shop.
Magic
Use this command when you want to use magic. When "Who?" appears on the
screen, choose the character you want to cast the spell with the
directional button and execute with Button A. You have two different
kinds of spells--the "magic power Intelligence system" (Wizard), and the
"Will Power (by Wisdom) System) (Cleric). If the character you choose
can use both systems, select either one of the power systems. When the
power system of your choice appears on the screen, choose it with the
directional button, and select with Button A. (See page 28 for more
details.)
(Page 17)
Fight
This command is for fighting your enemies. When the enemy appears on
the ground, you have to approach it, face it, and execute the command.
This will activate the Fight Command (see page 19 for details on the
Fight Command). Be careful because several enemies may appear as a
single figure on the map. (EDITOR'S NOTE: It's practically ALWAYS
several enemies being represented by one figure, and if you DON'T use
the Fight Command, they will run into you eventually and yu will have to
fight anyway. It doesn't take facing them--if an enemy symbol touches
your TAIL character, you're in a fight. So watch out!)
When one of your party members encounters an enemy, the Fight Command is
activated automatically. The Fight Command is also activated against
the people in the town and castle as well. (NOTE: This is a bit
misleading. You do not AUTOMATICALLY fight people in town! What they
mean is, you CAN CHOOSE to fight them if you really want to.) Keep in
mind that unnecessary fights should be avoided. Remember that you must
push the Status comand if you want to choose new weapons and armor
before each fight.
Tools
This command is for using the tools. After you execute the command,
"Who" appears on the screen. Choose which character will use the tools
with the directional button and Button A. When that tool appears on the
screen, select it by using the directional button and Button A.
Status
This command is to check the status data of all four members of the
party, and change their weapons and armor. If you want more detailed
informtation on a specific character, move the cursor to that character
with the directional button and push Button A.
You can also change the weapons and armor appearing on the screen.
Choose the weapon you want to arm each character with by the directional
button and execute with Button A. Do the same with the armor.
(NOTE: There is NO WAY to equip different weapons and armour DURING a
FIGHT. If you chose a long-range weapon and now the enemy is close in
and your weapon doesn't work so good in close quarters, for
example...too bad!)
Give
This command is for the exchange of weapons, armour, and tools among the
members of the party. Choose the character who has the
weapon/armor/tool to exchange. Then a list of the tools appears on the
screen. Select what to exchange with the directional button and Button
A. When another window appears choose which character will recieve that
tool. In case a character is burnt to ashes, his/her tools are also
burnt to ashes and unable to be exchanged. When you recieve each new
weapon or armor, it must be entered into the status command and selected
before you can us the weapon or armor.
(Page 18)
Get
This command is for taking a treasure chest. Put the character who is
first in line on the treasure chest. Execute the comand. Then choose
who takes the chest by using the directional button and Button A. You
can steal treasure chests from behind the shop counter, but if you are
caught by a guard, he will attack you, so be careful.
Climb
This command is for moving up and down inside the dungeon. If the
ladder is available eith upward or downward, choose which direction to
take using the directional button and Button A. Push the Select Button
and another screen of commands is displayed.
Food
This command is to allocate the total amount of food equally to each
member. (The allocation excludes dead members.)
Gold
This command is to exchange gold among the members of the party. Choose
the characters who are exchanging gold, and the amount of gold to be
exchanged with the directional Button and Button A. (This allocation
excludes dead members.)
Horse
If you execute this command after acquiring a horse, all members of the
party can ride horseback and move faster. If you execute this command
when the members are already on horseback, they will dismount. If you
want the members to remount put the first character in line over the
horse and select Horse command.
Order
This command is for rearranging the line of the party. Choose the
members whose positions you want to change with the directional button
and Button A. If you successfully rearrange the line, you can fight
more efficiently and it will be easier to undo the trap hidden in the
dungeon.
(Page 19)
The Combat Mode!!
This is the Combat Mode. You don't know how many enemies you have to
confront until you actually get into this mode.
Whenever the characters walk above-ground or in the dungeon and confront
the enemy, they move to the Combat Mode Screen either automatically or
using the Fight Command.
Once in the Combat Mode, characters can move around, take aim, and
attack. The first character in line begins followed by the other
characters in order. The character with the light flickering has the
power to move around the screen using the directional button. Each
character can move only once before attacking. When you use the
command, push Button A and open the command window. You have three
different kinds of command--Fight, Magic and Tool. Choose using the
directional button. Select wtih Button A. Abort by using Button B.
Select direction with the directional button.
Fight
Approach the enemy and choose the Fight Command. Then input the
direction of the attack with the directional button. If you are
equipped with firearms, you can attack the enemy from a distance. The
successful outcome of each fight is dependent on the dexterity of each
character.
Magic
Choose which kind o fmagic using the directional button and execute with
Button A. Input the direction with the directional button. (See page
28 for more details.)
(Page 20)
Tools
Use this command the same way as you use the Tool Command in a
non-warfare situation. Leave the command window open and push Button B.
Then that character passes both command and shift. The next character
takes a turn.
When all the members of the party finish attacking, it is the enemy's
turn to attack the party. The fight continues until either side is
annihilated. You can't escape from the fight once you begin. When the
character successfully kills the enemy his/her experience points
increase. When the party wins the fight, the screen goes back to the
original one and you can get the treasure box. If the party loses the
fight, only the first member in line is allowed to revive
himself/herself before Lord British.
Geoprahy of Sosaria
Sosaria, where the adventure takes place, has a variety of natural
features such as mountains, grassland, woods, along with castles, towns,
and dungeons. You have to be familiar with these features since some
places are inaccessible. In some locations your view is blocked. Be
careful!
Castle
There are two castles. Characters can enter the castle by moving on top
of it.
Grassland
Characters can get a wide view from here. They can also walk quickly.
Town
There are various towns full of people. When the character moves on top
of it, he/she can get in.
Floor and Street
Characters can walk easily here.
(Page 21)
Bush
Characters have some difficulty walking here.
Ocean
If the characters are in a ship, they can move around freely.
(EDITOR'S
NOTE: Not true. You have to worry about the wind, it affects you quite
a bit, and also there are sea-serpents who can blow you out of the water
from a distance.)
Mountains and Wall
Characters can't walk or climb here.
Barrier/Lava
Characters can walk here, but they get exhausted easily.
(EDITOR'S
TRANSLATION: They die REALLY FAST unless you have a LOT of hit points.)
Whirlpool
This moves on the surface of the ocean and can swallow your ship.
Shrine
See for yourself what's inside. Move the first character in line on it
and enter.
Dungeon
This is an entrance to an underground maze. When the first character in
line moves on top of it, he/she can get in.
Door
If you have the key, you can open it and enter.
Woods
Characters have a lot of difficulty here because their views are blocked
by the trees.
Ladder
Practice the Ladder Command in front of the ladder. The command allows
you to climb up and down the ladder.
(Page 22)
Inn
You can save previous actions here. There are several Inns.
Counter
You can talk with the salesclerk over the counter.
Moon Gate
When you get the first character in line on it, the whole group can warp
to another place.
Treasure Chest
Put the first character in line on it, and select the Get Command. This
will allow you to collect you treasure.
(EDITOR'S NOTE: AND your trap!
DON'T use the Get Command. Have your Cleric cast the "Open" spell
instead. Be-LIEVE me.)
Shops
In towns and castles, you can purchase necessary goods for the
adventure. You can also sell unnecessary things, get information from
the salesclerks, etc. When you go to a shop, talk to them over the
counter. You can tell the type of shop by the appearance of the
salesclerk.
Shops
Fortune Teller's Shop
(Fortune Teller)
When you visit here in time of need, you'll get good advice from the
fortune teller.
Pub
(Bartender)
You can have drinks here. If you tip the bartender generously, he might
tell you an interesting story.
(Page 23)
Inn
(Salesclerk)
If you save your previous activities here, you can start the game from
that point even after you reset the game.
Weapon Shop
(Merchant)
You find a variety of weapons sold here. You can also sell used weapons
to the merchant. The merchant will only buy the kind of weapons he
sells.
Armory
(Merchant)
You will find a variety of armor sold here too. You can also sell the
used armor to the merchant, but he will only buy the kind of armour he
sells.
Casino
(Merchant)
You can bet money here and have fun. If you win the bet, you will get
rich.
Guild
(Merchant)
You will find a variety of tools necessary for the adventure here. Only
a few towns have this kind of shop.
Stable
(Merchant)
Deal with the merchant and you might be able to get a faster horse.
Once you get the horse, you can ride it using the Horse Comand.
Hospital
(Doctor)
When the characters catch cold, or get poisoned, (or killed), they can
be cured if they pay the doctor here.
(EDITOR'S NOTE: This is also
where you go to get ressurected, if one of your characters is killed.
But it only has a 50/50 chance of working, and if it DOESN'T work, your
character will turn to ash and be TOTALLY lost! So my advice is...don't
resurrect--instead, SAVE OFTEN and just reset the game, go back to your
last saved point, and try to avoid doing whatever it was that killed
you. It's much easier.)
Temple
(Priest)
Go to the church when you are in trouble. You'll feel relieved. Don't
forget to make a donation.
Store
(Shop Keeper)
Food is sold here. As your food decreases, your HP will also decrease.
(EDITOR'S NOTE: Actually, you'll be fine until your food is ALL the way
gone. THEN your hit points will start going down with each step or
battle round.)
(Page 24)
Weapons and Armor
In order to win the battle against strong enemies, you need to be
equipped with powerful weapons and armor. Purchase new weapons and
armor. (In order to do so, you have to save money!) Once you have made
a purchase, protect yourself with the Status Command. Some characters
can't use certain weapons and armor due to the nature of their
professions. (See page 17 under Status Command for more information
about changing weapons and armor.
Weapons
Dagger:
You can throw a dagger at an enemy in the distance. But you can use
this weapon only once.
Sling Shot:
You can shoot an enemy from a distance with this weapon. You can use
this weapon as many times as you like.
Blowgun:
You can attack an enemy from a distance with this weapon. This is more
powerful than a slingshot, and you can use this weapon many times.
Mace:
This is stronger than the knife. You can use this weapon against the
enemy only when the enemy is near you.
Axe:
This weapon is quite powerful and effective against a nearby enemy.
Sword:
You can attack only when the enemy is near you. If your attack is
successful, the enemy will be near death.
(Page 25)
Spear:
This is more powerful than the bronze sword. You can attack an enemy
with this only when the enemy is near you.
Broad-Ax:
This is more powerful than the spear. You can use this against a nearby
enemy.
Armor
Cloth:
This is a plain cloth. This does not protect very well against enemy
attacks.
Leather:
This is a little bit more effective protection than a plain cloth. But
this is not helpful in protecting yourself from an attack.
Bronze Armor:
This is the cheapest armor but it is more helpful than the cloth or
leather.
Iron Armor:
This is quite strong. This will protect you from your enemies' attack.
There are even more weapons and armor than mentioned here. You can find
them as you go along in your adventure.
(Page 26)
Tools
The characters of the party are able to make use of various tools other
than the weapons and armor. You can purchase these tools at shops in
town or find them in the treasure chest.
Axe:
This weapon is quite powerful and effective against a nearby enemy.
Sword:
You can attack only when the enemy is near you. If your attack is
successful, the enemy will be near death.
(Page 25)
Spear:
This is more powerful than the bronze sword. You can attack an enemy
with this only when the enemy is near you.
Broad-Ax:
This is more powerful than the spear. You can use this against a nearby
enemy.
Armor
Cloth:
This is a plain cloth. This does not protect very well against enemy
attacks.
Leather:
This is a little bit more effective protection than a plain cloth. But
this is not helpful in protecting yourself from an attack.
Bronze Armor:
This is the cheapest armor but it is more helpful than the cloth or
leather.
Iron Armor:
This is quite strong. This will protect you from your enemies' attack.
There are even more weapons and armor than mentioned here. You can find
them as you go along in your adventure.
(Page 26)
Tools
The characters of the party are able to make use of various tools other
than the weapons and armor. You can purchase these tools at shops in
town or find them in the treasure chest.
Tools
Torch:
This is for lighting the way for the party. The light goes out as time
passes. Purchase a lot of torches before going into a dungeon. You can
buy a set of five torches at a tool shop.
Gem:
You can locate the party when you look into this crystal ball. You can
tell where the party is located on a map, too.
Ship:
You can move freely on the ocean. If your enemy is on a ship, and you
win the fight, you can take over their ship!
Magic Key:
You can open any door with this Magic Key. Remember, you can use this
key only once. You can purchase this key at a tool shop.
Sands of Time:
When you spread this sand, you can freeze time. You can stop the
moevement of the enemies, while your characters can still move around.
This special power does not last long. Be careful!
You can find more tools in the course of your adventure. Discover new
ways to use them on your own.
(Page 27)
Magic
You can cast various spells with the Magic Command. There are two
different kinds of magic--the Magic Power System and the Will Power
System. These two systems differ in power. The different Professions
and Magic Power of each character gives each different magic to cast.
Magic Power System
Repel (Consume MP00)
You can use this spell when you fight with your enemies. The spell is
effective against Ork, Troll, and Goblin.
Missile (Consume MP05)
When you cast this spell, you can launch a fireball against your enemy.
You can use this spell only during fights.
Light (Consume MP10)
When you cast this spell, you can light up the dungeon for a certain
amount of time. You can use this spell only when you are inside the
dungeon.
Descend (Consume MP15)
If you cast this spell insdie a dungeon, you can go one flight down even
when there is no ladder available. You can use this spell only inside
the dungeon.
Ascend (Consume MP20)
If you cast this spell inside a dungeon, you can go one flight up even
when there is no ladder available. You can use this spell only inside
the dungeon.
Flame (Consume MP25)
This spell is more effective than Missile when you want to launch a
fireball against your enemy. You can use this spell only during
battles.
(EDITOR'S NOTE: This is where the beginning spells end--even if your
Wizard has 25 Intelligence-the highest you are allowed to start off
with-you cannot cast ANY of the spells that follow until you buy more
Intelligence points. You can only start off with six spells max--"Flame"
is the sixth.)
Trans (Consume MP30)
With this spell, the entire party can warp to a different place. This
spell is effective only on the ground.
PSI (Consume MP35)
This is more powerful than Flame. You can use this spell only during a
fight.
(Page 28)
Magic Power System (continued)
Bright (Consume MP40)
This keeps the dungeon lit up longer than Light.
Cleric (Consume MP45)
Use this spell anywhere if there isn't a Cleric in your party. All the
Will Power spells become available to you.
Poison (Consume MP50)
A spell for multiple attacks which damage all enemies.
Kill (Consume MP55)
Use during a fight to attack devils or dragons using a fireball.
Stop (Consume MP60)
This spell can be used anywhere to freeze time for everyone except the
party. It only lasts a short while.
PSI Kill (Consume MP65)
Use this spell during a fight to attack several enemies at the same
time. It is effective against all enemies.
Rot (Consume MP70)
Use this spell during a fight to decrease the HP of enemies.
Death (Consume MP75)
This is the strongest spell to use in a fight. Use it to extinguish
almost any enemy.
(Page 29)
Will Power System
Undead (Consume MP00)
This spell is effective against Skeleton, Gool and Zombi. You can use
this spell only when you are fighting.
Open (Consume MP05)
If you cast this spell before you open the treasure chest, you can undo
the trap hidden there. You can use this spell on the ground and inside
a dungeon.
Heal (Consume MP10)
When you cast this spell, it helps your damaged character recover
his/her NP. You can use this spell anywhere.
Glow (Consume MP15)
If you cast this spell, you can light up a dungeon for a certain period
of time. You can use this spell only inside the dungeon.
Rise (Consume MP20)
If you cast this spell inside the dungeon, you can move one flight up
even when a ladder is not available.
Sink (Consume MP25)
If you cast this spell inside the dungeon, you can move one flight down
when a ladder is not available.
(EDITOR'S NOTE: This is the last of the spells you can start off with.
Even if your Cleric has a 25 Wisdom, she cannot have ANY spells beyone
"Sink" without buying extra Wisdom points.)
Move (Consume MP30)
If you cast this spell inside the dungeon, you can teleport your
characters to a different place on the same floor inside the dungeon.
Cured (Consume MP35)
Cast ths spell when your character gets poisoned. He/she will be saved.<
You can use this spell both on the ground and inside the dungeon.
Surface (Consume MP40)
When you cast this spell while your characters are inside the dungeon,
all characters will move back to the ground at once.
Star (Consume MP45)
This spell will keep the dungeon lit longer than Glow.
Large Heal (Consume MP50)
This spell helps revive the HP of a character. Use it when you meet up
with a strong enemy.
Map (Consume MP55)
This spell has the same effect as the Gem. It will provide a map of the
area.
(Page 30)
Banish (Consume MP60)
This spell can be used to attack with a strong fireball.
Raise (Consume MP65)
This spell can be used anywhere outside of the combat zone to revive a
dead character. If it fails though, the character will turn to ash.
Destroy (Consume MP70)
Use this spell in the combat zones to attack several people at one time.
It is effective on sea serpents and man o' war.
(EDITOR'S NOTE: Attack
several PEOPLE at one time? Don't they mean monsters? Oh, well...:) )
Recall (Consume MP75)
Use this spell outside of the combat zone to revive characters who have
turned to ash. Try it when Raise fails.
When MP increases, you can cast a variety of different spells both in
the Magic Power and in the Will Power System. You have to find out what
kinds of spells are available and what powers they have.
(Page 31)
Inside the Dungeon is a Three Dimensional Maze!!
Inside the dungeon is a three dimensional maze. The upper side of the
screen indicates the floor the party is on and the direction they are
headed. When the first chartacter of the party (in line) gets on the
entrance of the dungeon (the underground maze), all the members enter
the dungeon automatically. It's pitch black inside, so use either a
torch or magic to illuminate it. If you don't have either one, you have
to go through the dungeon without lights.
Inside the dungeon, the screen shows a three dimensional picture. Use
the directional button to move the party forward, backward, right and
left. When there is a ladder, the party can climb up and down with the
Climb Command. The lights continue to get dimmer and finally go out.
You will have to re-light the inside of the dungeon.
(EDITOR'S NOTE: You pick your direction, say, left, and then you hit
UP. Because if you hit left again, you will TURN to the left. UP means
you are heading "foward" in the direction you have chosen. And every
time you hit right or left, you TURN 90 degrees in that direction. It's
confusing at first, so BE CAREFUL!)
Well, that concludes the Ultima: Exodus manual. Hope this reaches you
safely!
...Questor Hyrule
Written by Questor Hyrule
Edited by Jay Silverman
I would like to thank Questor Hyrule for taking the time to type up this great manual for the page. I am honored and very pleased with the outcome. I would also like to thank myself for driving myself nuts for an hour and a half converting this to HTML:).