Mission Cobra --- Mission Cobra Control Summary Controls Control Pad Arrows: Controls the direction of the chopper. Button A: This is the firing button. Select Button: Moves cursor to select options on the screen. Start Button: Starts the game. Also freezes the game. Special Objects Firing Weapon Selection: Gives you a variety of firing patterns. Engery Cell: Replenishes 10 energy points. Energy Reservoir: Fully replenishes energy points to 66. Energy Shield: Prevents your chopper from loosing energy points for a few seconds. Enemy Missile: Depletes 3 energy points. Patrolling Chopper: Carries energy pockets capable of replenishing 5 energy points each. --------------------------------------------------------------------------------------------------------- 1. Introduction Searing gunfire inflicts heavy damages on both sides as you slice into a murderous squadron of enemy fighter jets. As the commander of a fast and powerful helicopter, you must face an intense struggle against a pair of patroling choppers before you are allowed to turbo-boost through enemy defenses to reach the motherships. Only with fast and uncanny accuracy can you defeat the motherships which launch a seemingly endless arsenal of weapons. Copyright 1990 Bunch Games, Inc. Copyright 1990 Sachen, Inc. --------------------------------------------------------------------------------------------------------- Precautions --------------------------------------------------------------------------------------------------------- II. Game Control Control Pad Arrows: Controls the direction of the chopper. Button A: This is the firing button. Select Button: Moves cursor to select options on the screen (When using a double players mode, only the first player can use the Select Button). Start Button: Starts the game. Also freezes the game. --------------------------------------------------------------------------------------------------------- III. Game Mechanics Even a fast and powerful chopper like the COBRA can not survive a complete enemy strike force without the skill of an experienced commander. You will have to know how to fully utilize special firing weapon selections and be able to spot and gather approaching energy cells and reservoirs even in the mist of heavy gunfire. Energy reading appears on the bottom of your screen. Each player will start out with 66 energy points. Substantial energy points are lost if you are hit by a missile. During normal operation, the COBRA will also consume small amounts of energy points. However this consumption will stop when the energy meter reaches zero. You will first encounter squadrons of enemy jets, then face a pair of patrolling choppers just as powerful as the COBRA. Defeating this pair, you will then hyperboost your way towards a mothership. See if you can find the strategy to beat the mothership. --------------------------------------------------------------------------------------------------------- IV. Firing Weapon Selections Many players have a preference for a specific type of weapon. When you see the desirable firing weapon, steer towards it. Upon contact with the symbol you will have the new firing capability plus 5 additional energy points. Single Firing Double Firing Triple Firing Four-Way Firing Triple Angled Firing --------------------------------------------------------------------------------------------------------- V. Energy Look for the following objects to replenish your energy levels. Energy Cell: Replenishes energy level by 10 points. Energy Reservoir: Restores energy level to 66 points. Energy Shield: Retains the same energy level for a few seconds. --------------------------------------------------------------------------------------------------------- VI. Enemies Black Patrolling Chopper Black Patrolling Choppers are bad news to most players. But avoiding these choppers is not always a smart thing to do since you can gather up to 6 Energy Pockets equivalent to 30 energy points for every chopper you defeat. Missiles: Most enemy craft attack from the front or the rear. Many players are often unaware of approaching missiles from both sides. --------------------------------------------------------------------------------------------------------- VI. Enemies (Continued) Flying Saucer Sonic Jet Floating Silo Giant Lectron Chopper Force Double Lectron --------------------------------------------------------------------------------------------------------- VII. Motherships Chopper Carrier Eagle Destroyer Double-Winged Fighter --------------------------------------------------------------------------------------------------------- Compliance With FCC Regulations --------------------------------------------------------------------------------------------------------- 90 Day Limited Warranty --------------------------------------------------------------------------------------------------------- Notes --------------------------------------------------------------------------------------------------------- Mission Cobra Evaluation Sheet ---------------------------------------------------------------------------------------------------------